He’s a pleasant guy when he’s not setting things on fire.
If I had to pick one of my favorite bad guys from the entire Crash Bandicoot rogues gallery, it would probably be Dingodile. He’s a giant Australian dingo guy with a crocodile tail and a flamethrower; tell me that’s not awesome. But not counting kart racing games, the only Crash game Dingodile was playable in was Crash Bash, which… the less said about that, the better. Apparently, someone at Toys for Bob shares my sentiments about Dingodile, because during Sony’s State of Play presentation yesterday, it was revealed that Dingodile would be a playable character in Crash Bandicoot 4: It’s About Time.
“In addition to Neo Cortex, you’ll be able to play full levels and alternate timelines as Dingodile,” James Mattone, Lead Writer for Activision Editorial wrote on the PlayStation Blog. “While Cortex turns enemies into platforms and gelatinous blobs with his blaster, Dingodile takes a more… brute force approach. Having turned in his flamethrower for a vacuum gun, Dingodile can suck up TNT barrels and launch them with expert precision, blowing up anything that stands between him and his ticket home.”
In addition to Dingodile, Toys for Bob used the presentation to unveil “N.Verted” mode, a special remix mode for the game’s main campaign. In N.Verted mode, every stage will have some kind of alteration to its appearance, gameplay, or both, in addition to a mirrored perspective. One stage, for example, is entirely white, but by using Crash’s spin attack, you fling paint around to color in the world. In another stage, a futuristic flying city is altered to be completely underwater, slowing your movement slightly. This should provide some healthy replayability to the game, as well as give the devs a chance to flex their creativity a bit more.
Crash Bandicoot 4: It’s About Time will launch on PlayStation 4 and Xbox One on October 2, 2020, as well as the Xbox Series X at an unspecified future date.